Engineering
RealFlight Simulations
About This Project
I added a model of my project team's drone into RealFlight Evolution. I used Blender to abstract our drone's faces so it could be imported into RealFlight. I had to map the geometry and physics to RealFlight, so things like the drone's center of mass and thrust would be realistic.
My project team is making a 300mph+ drone, so this accurate RealFlight model was important for the CS team to integrate software in the loop tests using INAV.
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